1. Peanut Chews Red Light Green Light, part of a rebrand campaign for the Philadelphia area candy bar.  A swipe-fest that spins you through Olde City, Fairmount Park, and LOVE Park.  Don’t touch the red light screen or the game ends.  Built with cocos2d-x and published to iTunes and Google Play.

  2. An informational display for trade show presentations on healthy living with HIV, presented via iPad.  Designed by High Heels + Bananas.  Developed by Little Wins.

  3. Paper Monster Mess, designed and developed by Little Wins with art direction by Red Tettemer and Partners, the gameplay works like Arkanoid meets Tetris.  Catch the balls the monster throws or have the stack of paper rise behind you.  The closer you get to the monster, the harder it is to catch.  Built with cocos2d-iphone and box2d.

  4. When the revered Area/Code Inc (now Zynga NYC) calls you up and needs a hand, you lend a hand, right? Right. We put together the menu screens for Power Planets, their Facebook game for the Science Channel. Build your planet, reap the rewards, then pass it off to the next guy to deal with.

  5. From Jan 1, 2009 to Jan 1, 2010, ScapeNation rocked faces. 1 Million faces. Backed by TweenBrands (Limited Too, ShopJustice), ScapeNation was one of the first MMO’s in the 9-13 year old market to join its audience together in the fight against a common enemy, the evil Darkness and his henchmen, the Nils. The storyline weaved players through 272k mini-games sessions across 12 titles, 490k avatar and residence purchases across 1000+ virtual goods, and 1.2M chat messages.

  6. Cheerleader Challenge

  7. Gladiator

  8. Skyline Catacombs

  9. Skyline Standoff

  10. Boulder Bash